Project NightingaleThis project focus was on "Digital Scrapbooks and "Collecting and Editing Photos" and was funded by the Smart Internet CRC and the National ICT Australia (NICTA).
This project is now complete but we will update this page with news and pointers to future work by the main researchers, David West (Corvil Ireland), Trent Apted (Usyd), Aaron Quigley (UCD Ireland), Judy Kay (Usyd) and Bjorn Landfeldt (Usyd).
This was a joint 18 month initiative (from Oct 2003 - March 2005) between the Smart Internet CRC, National ICT Australia and University of Sydney
to explore the needs of Australia's aging
population and the role of Pervasive Computing technologies in memory
sharing and
reminiscing. This exploratory project produced a number of technologies
that are now in use in follow-on projects along with numerous
publications in International Journals, Conferences and
Workshops.
Reminiscence is the
act of recalling, sharing, and reviewing memories. All of us engage in
reminiscence activities from time to time and we typically use various
objects to help us remember. Photographs, family journals, scrapbooks,
newspapers, pictures of past family holidays, personal belongings such
as furniture, clothing, jewelry, and toys are all examples of objects
used on a regular basis to stir up memories.
Reminiscence activities as a therapeutic approach to enhance the social
and intellectual fitness of elders are well understood [Butler 1974;
MacRae 1982; Bramlett and Gueldner 1993; Mercken 2003]. Much of the
early work was undertaken in the field of psychotheraphy and geriatrics
[Butler 1974] which has been fed into the mutidiciplinary field of
gerontology [Knight et al 1992] and more recently the field of
gerontechnology. Some of validated therapeutic benefits of reminiscence
include: improved self-image [McGowan 1994], intergenerational
understanding [Mercken 2003, Chamberlain 1994] and increased social
interaction [Tatchell 2003]. Whereas other percieved benifits are
reported through annecdotal evidence, these include: finding meaning
and purpose in ones life, improved well being, coping with grief and
loss along with an improved sense of security and competence [Sheridan
1991, Mercken 2003].
In Dec 2005 we had our paper Tabletop Sharing of Digital Photographs for the Elderly accepted to CHI 2006 in Montreal. In April 2007 our journal paper "MEMENTO: a digital-physical scrapbook for memory sharing" published in "Personal and Ubiquitous Computing: Special Issue on Memory and Sharing of Experiences." was published.

Here you can see two of our reminiscence applications drawn from our
early user centered design research. Thanks to the members of the Port Hacking Probus club for helping us out with our early and ongoing studies. SharePic, for collaborative photo sharing activities and Memento, for
single person or collaborative physical-digital scrapbooking. This
photo appeared in a Canberra Times article on our project in August
2004. You can also read the transcript of an ABC Radio interview during
The Buzz radio show in September 2004 or some related media releases
or magazine article or journal article, featuring this project.
"Older
people, like the rest of us, do better if they're mentally stimulated
and engaged. One of the best ways of doing this is by reminiscing with
each other, often using photos and scrapbooks. Now some Sydney-based
researchers are developing technologies that make this easier." [ABC Buzz]
A Sydney Morning Herald (Australia) article that included an overview of our project entitled "Research centres yield results" noted the novelty of our work:
"The
word "gerontechnology" has been coined to describe the use of
technology to improve the lives of the aged. I've yet to see a better
example than what Quigley and his Project Nightingale team are
developing.". [SMH: Next]
Our motivation was to develop
new technologies which can be used as naturally as current day objects.
Prior to this project starting we performed user centered design
research activities which helped us understand the people we are
designing
for and which produced new design ideas

Technologies should adapt seamlessly to the users' environments so we will not end up with a scenario like the above

Last Updated: Apr 2007
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